You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

48 lines
1.4 KiB

using UnityEngine;
public class IVMateAppear : State<IVMate>
{
IVCharacter player;
IVMateIdle idleState;
public void Setup(IVCharacter player, Vector2 lookDir, Transform spawnPosition)
{
this.player = player;
if (spawnPosition != null)
{
Owner.Excutor.transform.position = spawnPosition.position;
}
else
{
var rnd = Random.insideUnitCircle * GameProperty.Instance.DistFromPlayerWhenFirstMateSpawn;
Owner.Excutor.transform.position = player.transform.position + new Vector3(rnd.x, rnd.y, 0f);
}
Owner.Excutor.ChangeLookDirection(lookDir);
}
protected override void OnInitialize()
{
Owner.TryGetState(out idleState);
Debug.Assert(idleState != null, "idleState is null");
}
public override void Enter()
{
Debug.Assert(Owner.Excutor.SkeletonAnimation != null && Owner.Excutor.SkeletonAnimation.TryGetAnimation("warp_in", out Spine.Animation _), "SkeletonAnimation is null or wrap_in animation not exist");
Owner.Excutor.SkeletonAnimation.AnimationState.SetAnimation(0, "warp_in", false);
}
public override void Excute()
{
var trackEntry = Owner.Excutor.SkeletonAnimation.AnimationState.GetCurrent(0);
if (trackEntry is null || trackEntry.IsComplete)
{
idleState.Setup(player);
Owner.ChangeState<IVMateIdle>();
}
}
}