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32 lines
732 B
32 lines
732 B
using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(ParticleSystem))]
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public class AutoDestroyParticle : MonoBehaviour
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{
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[SerializeField] private bool onlyDeactivate;
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[SerializeField] private float destoryPlusTime;
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[SerializeField] private ParticleSystem particle;
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private void Awake()
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{
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particle = GetComponent<ParticleSystem>();
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}
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void OnEnable()
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{
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if (onlyDeactivate)
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{
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Invoke(nameof(DisableSelf), particle.main.duration + destoryPlusTime);
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}
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else
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{
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Destroy(gameObject, particle.main.duration + destoryPlusTime);
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}
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}
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void DisableSelf()
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{
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gameObject.SetActive(false);
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}
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}
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