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21 lines
482 B

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace ES3Internal
{
[CustomEditor(typeof(ES3AutoSave))]
public class ES3AutoSaveEditor : Editor
{
public override void OnInspectorGUI()
{
if (target == null)
return;
if (GUILayout.Button("Manage Auto Save Settings"))
ES3Editor.ES3Window.InitAndShowAutoSave();
}
}
}