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using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using EnhancedUI;
using System;
namespace EnhancedScrollerDemos.GridSelection
{
/// <summary>
/// This delegate handles the UI's button click
/// </summary>
/// <param name="cellView">The cell view that had the button click</param>
public delegate void SelectedDelegate(RowCellView rowCellView);
/// <summary>
/// This is the view of our cell which handles how the cell looks.
/// It stores references to sub cells
/// </summary>
public class CellView : EnhancedScrollerCellView
{
public RowCellView[] rowCellViews;
/// <summary>
/// This function just takes the Demo data and displays it
/// </summary>
/// <param name="data"></param>
public void SetData(ref SmallList<Data> data, int startingIndex, SelectedDelegate selected)
{
// loop through the sub cells to display their data (or disable them if they are outside the bounds of the data)
for (var i = 0; i < rowCellViews.Length; i++)
{
var dataIndex = startingIndex + i;
// if the sub cell is outside the bounds of the data, we pass null to the sub cell
rowCellViews[i].SetData(dataIndex, dataIndex < data.Count ? data[dataIndex] : null, selected);
}
}
}
}