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using UnityEngine;
using System.Collections;
namespace EnhancedScrollerDemos.SnappingDemo
{
/// <summary>
/// This class represents a slot cell
/// </summary>
public class SlotData
{
/// <summary>
/// The preloaded sprite for the slot cell.
/// We could have loaded the sprite while scrolling,
/// but since there are so few slot cell types, we'll
/// just preload them to speed up the in-game processing.
/// </summary>
public Sprite sprite;
}
}