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using UnityEditor;
using UnityEngine;
namespace Asset_Cleaner {
static class ProjectViewGui {
static CleanerStyleAsset.Style _style = Globals<WindowData>.Value.Style;
public static void OnProjectWindowItemOnGui(string guid, Rect rect) {
if (!Globals<Config>.Value.MarkRed) return;
var store = Globals<BacklinkStore>.Value;
if (!store.Initialized) return;
var path = AssetDatabase.GUIDToAssetPath(guid);
ShowRowQuantity(rect, path, store);
long size = 0;
var _ = store.UnusedFiles.TryGetValue(path, out size) || store.UnusedScenes.TryGetValue(path, out size);
if (SearchUtils.IsUnused(path)) {
var buf = GUI.color;
{
GUI.color = _style.RedHighlight;
GUI.Box(rect, string.Empty);
}
GUI.color = buf;
GUI.Label(rect, CommonUtils.BytesToString(size), _style.ProjectViewCounterLabel);
}
}
static void ShowRowQuantity(Rect rect, string path, BacklinkStore backlinkStore) {
if (!AssetDatabase.IsValidFolder(path))
return;
backlinkStore.FoldersWithQty.TryGetValue(path, out var folderWithQty);
var cntFiles = folderWithQty?.UnusedFilesQty ?? 0;
var cntScenes = folderWithQty?.UnusedScenesQty ?? 0;
long size = folderWithQty?.UnusedSize ?? 0;
if (cntFiles == 0 && cntScenes == 0) return;
var countStr = cntFiles + cntScenes > 0 ? $"{cntFiles} | {cntScenes} ({CommonUtils.BytesToString(size)})" : "";
GUI.Label(rect, countStr, _style.ProjectViewCounterLabel);
}
}
}