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using Leopotam.Ecs;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Asset_Cleaner {
class Result : IEcsAutoReset {
public string FilePath;
public Object File;
public Object MainFile;
public GameObject RootGo;
public void Reset() {
FilePath = default;
File = default;
MainFile = default;
RootGo = default;
}
}
}