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using UnityEngine;
using System.Collections;
namespace EnhancedScrollerDemos.SelectionDemo
{
/// <summary>
/// This delegate handles any changes to the selection state of the data
/// </summary>
/// <param name="val">The state of the selection</param>
public delegate void SelectedChangedDelegate(bool val);
/// <summary>
/// This class represents an inventory record
/// </summary>
public class InventoryData
{
/// <summary>
/// The name of the inventory item
/// </summary>
public string itemName;
/// <summary>
/// The cost of the inventory item
/// </summary>
public int itemCost;
/// <summary>
/// The damage the item can do
/// </summary>
public int itemDamage;
/// <summary>
/// The armor the item provides
/// </summary>
public int itemDefense;
/// <summary>
/// The weight of the item
/// </summary>
public int itemWeight;
/// <summary>
/// This description of the inventory item
/// </summary>
public string itemDescription;
/// <summary>
/// The path to the resources folder for the sprite
/// representing this inventory item
/// </summary>
public string spritePath;
/// <summary>
/// The delegate to call if the data's selection state
/// has changed. This will update any views that are hooked
/// to the data so that they show the proper selection state UI.
/// </summary>
public SelectedChangedDelegate selectedChanged;
/// <summary>
/// The selection state
/// </summary>
private bool _selected;
public bool Selected
{
get { return _selected; }
set
{
// if the value has changed
if (_selected != value)
{
// update the state and call the selection handler if it exists
_selected = value;
if (selectedChanged != null) selectedChanged(_selected);
}
}
}
}
}