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using UnityEngine;
namespace Gamestrap
{
[CreateAssetMenu(fileName = "UI Skew", menuName = "Gamestrap/Modifier/UI Effect/Skew")]
public class ModifierUISkew : ComponentModifier<SkewEffect>
{
public float skew;
public override void Apply(SkewEffect target)
{
target.skew = skew;
}
}
}