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using UnityEngine;
namespace Gamestrap
{
[CreateAssetMenu(fileName = "UI Shadow", menuName = "Gamestrap/Modifier/UI Effect/Shadow")]
public class ModifierUIShadow : ComponentModifier<ShadowEffect>
{
public Color color;
public Vector2 distance;
public override void Apply(ShadowEffect target)
{
target.effectColor = color;
target.effectDistance = distance;
}
}
}