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using UnityEngine;
namespace Gamestrap
{
[CreateAssetMenu(fileName = "UI Perspective", menuName = "Gamestrap/Modifier/UI Effect/Perspective")]
public class ModifierUIPerspective : ComponentModifier<PerspectiveEffect>
{
public float perspective;
public override void Apply(PerspectiveEffect target)
{
target.perspective = perspective;
}
}
}