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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gamestrap
{
public abstract class ComponentModifier<T> : Modifier where T : Component
{
public T Component { get; set; }
public override void Apply(GameObject target)
{
Component = target.GetComponent<T>();
if (!Component)
{
Component = target.AddComponent<T>();
}
if (Component)
Apply(Component);
}
public abstract void Apply(T component);
}
}