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#ifndef URP_LIT_INPUT_INCLUDED
#define URP_LIT_INPUT_INCLUDED
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
////////////////////////////////////////
// Defines
//
#undef LIGHTMAP_ON
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;
half _Cutoff;
CBUFFER_END
sampler2D _MainTex;
#endif // URP_LIT_INPUT_INCLUDED