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using UnityEngine;
using Skill_V2;
[CreateAssetMenu(fileName = "SkillProperty", menuName = "ScriptableObject/Skill/SkillProperty")]
public class SkillProperty : ScriptableObject
{
public uint id;
public Skill skillPrefab;
public SkillSequence[] sequences;
public StatCreator[] stats = new StatCreator[0];
public BuffProperty[] buffs = new BuffProperty[0];
}