You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

67 lines
2.1 KiB

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
namespace Gamestrap
{
#if UNITY_4_6 || UNITY_5_0 || UNITY_5_1
public abstract class GamestrapEffect : BaseVertexEffect
#else
public abstract class GamestrapEffect : BaseMeshEffect, IModifier
#endif
{
//IMPORTANT: If you are using 5.2 and a patch 5.2.1p1 or above then delete from HERE
#if UNITY_5_2_0 || UNITY_5_2_1
public override void ModifyMesh(Mesh mesh)
{
if (!this.IsActive())
return;
List<UIVertex> list = new List<UIVertex>();
using (VertexHelper vertexHelper = new VertexHelper(mesh))
{
vertexHelper.GetUIVertexStream(list);
}
ModifyVerticesWrapper(list); // calls the old ModifyVertices which was used on pre 5.2
using (VertexHelper vertexHelper2 = new VertexHelper())
{
vertexHelper2.AddUIVertexTriangleStream(list);
vertexHelper2.FillMesh(mesh);
}
}
#elif !(UNITY_4_6 || UNITY_5_0 || UNITY_5_1)
// // ------------------------------------------------------------------>>>>>> TO HERE!! And...
public override void ModifyMesh(VertexHelper vh)
{
if (!this.IsActive())
return;
List<UIVertex> vertexList = new List<UIVertex>();
vh.GetUIVertexStream(vertexList);
ModifyVerticesWrapper(vertexList);
vh.Clear();
vh.AddUIVertexTriangleStream(vertexList);
}
#endif // HERE (just this line)
#if UNITY_4_6 || UNITY_5_0 || UNITY_5_1
public override void ModifyVertices(List<UIVertex> vertexList){
ModifyVerticesWrapper(vertexList);
}
#endif
public abstract void ModifyVerticesWrapper(List<UIVertex> vertexList);
public void SetVertexColor(List<UIVertex> vertexList, int index, Color color)
{
UIVertex v = vertexList[index];
v.color = color;
vertexList[index] = v;
}
}
}