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63 lines
1.2 KiB
63 lines
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExplosionSwitchAndroid : MonoBehaviour
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{
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public CameraShake cameraShake;
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public int selectedExplosion = 0;
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// Start is called before the first frame update
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void Start()
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{
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SelectExplosion ();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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StartCoroutine(cameraShake.Shake(.1f, .2f));
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int previousSelectedExplosion = selectedExplosion;
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if (Input.GetMouseButtonDown(0))
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{
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if (selectedExplosion >= transform.childCount - 1)
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selectedExplosion = 0;
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else
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selectedExplosion++;
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}
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if (previousSelectedExplosion != selectedExplosion)
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{
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SelectExplosion();
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}
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}
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void SelectExplosion ()
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{
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int i = 0;
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foreach (Transform explosion in transform)
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{
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if (i == selectedExplosion)
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explosion.gameObject.SetActive(true);
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else
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explosion.gameObject.SetActive(false);
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i++;
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}
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}
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}
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