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14 lines
327 B
14 lines
327 B
using UnityEngine;
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public class SkillParticleEffect : MonoBehaviour
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{
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[SerializeField] IVSkill skill;
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private void OnParticleCollision(GameObject other)
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{
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if(other.TryGetComponent(out CreatureBase creature) && creature.IsBattleAvail())
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{
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skill?.SendDamage(creature);
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}
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}
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}
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