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4.6 KiB

using UnityEngine;
using static BattleMgr;
public class DreamWorld : GameMod
{
[SerializeField] Transform playerSpawnPos;
[SerializeField] Transform bossSpawnPos;
[SerializeField] DreamWorldView view;
BattleMgr battleMgr => BattleMgr.Instance;
float modElapsedTime;
IVCharacter player;
public new DreamWorldData Data => base.Data as DreamWorldData;
public Character Boss { get; private set; }
public float ModRemainingTime => Mathf.Max(Data.LimitTime - modElapsedTime, 0f);
protected override void OnStartMod()
{
SoundMgr.Instance.PlayBgm(Data.BGMPath);
BattleMgr.Instance.SetBackGround(Data.BackGroundPath);
//Summon player
player = battleMgr.GetPlayer();
var buffMgr = BuffMgr.Instance;
player.ResetDebuff();
player.SetStatus(
buffMgr.GetCharAtk(),
buffMgr.GetCharHp(),
buffMgr.GetCharCrtDam(),
buffMgr.GetCharCrtRate(),
buffMgr.GetCharMov(),
buffMgr.GetCharSpd(),
GameProperty.Instance.PlayerCharacterAttackRange);
player.transform.position = playerSpawnPos.position;
player.Summon();
MateMgr.Instance.EndAllSettedMateSkillCool();
MateMgr.Instance.SetAcitveMateToFirst();
MateMgr.Instance.ActiveMate?.Spawn(player, player.LookDirection);
battleMgr.SetPetsSummonState(true);
battleMgr.SetGudiansSummonState(true);
battleMgr.ShowTalkBox(TalkType.Summon);
InstantiateBoss();
modElapsedTime = 0f;
IVCameraController.SMoveCamera(player.transform.position);
//Set UI
GameUIMgr.OnOffStageInfo(false);
view?.SetMod(this);
view?.Show();
}
private void InstantiateBoss()
{
var enemyData = new CharacterData(Data.BossEnemyCreator.property);
if (enemyData.TryGetStat(StatID.Hp, out var stat))
stat.DefaultValue = Data.BossEnemyCreator.GetHp(Data.Level);
if (enemyData.TryGetStat(StatID.Attack, out stat))
stat.DefaultValue = Data.BossEnemyCreator.GetAtk(Data.Level);
Boss = Instantiate(enemyData.Prefab);
Boss.SetData(enemyData);
Boss.AddTags(EntityTag.Enemy);
Boss.SetTargetTags(LayerMask.GetMask(GameProperty.Instance.CharacterLayerName), EntityTag.Player);
Boss.Spawn(bossSpawnPos.position);
Boss.ChangeLookDirection(player.transform);
Boss.OnDisposed += DestroyCharacter;
battleMgr.RegistBattleEntities(Boss);
}
private void DestroyCharacter(Character target)
{
if (target == null || target.gameObject == null) return;
battleMgr.UnregistBattleEntities(target);
CoroutineHandler.Instance.DelayCall(1f, () => Destroy(target.gameObject));
}
protected override void OnUpdate()
{
if (BattleMgr.Instance.BattlePause) return;
modElapsedTime += Time.deltaTime;
if (modElapsedTime >= Data.LimitTime)
{
battleMgr.ShowTalkBox(TalkType.Die);
Data.TryGetReward(Data.Level - 1, (totalReward, result) =>
{
if (!result) return;
GameUIMgr.SOpenPopupGoods(totalReward);
DataHandler.SetFantasyWorldRing(DataHandler.Goods.fantasyWorldRing - 1);
});
FireOnDone(Result.Timeout);
}
else
{
if (Boss.IsDead)
{
battleMgr.ShowTalkBox(TalkType.Attack);
Data.TryGetReward((totalReward, result) =>
{
if (!result) return;
GameUIMgr.SOpenPopupGoods(totalReward);
DataHandler.SetFantasyWorldRing(DataHandler.Goods.fantasyWorldRing - 1);
});
Data.SetLevel(Data.Level + 1);
FireOnDone(Result.Success);
}
else if (player.IsDead)
{
battleMgr.ShowTalkBox(TalkType.Die);
Data.TryGetReward(Data.Level - 1, (totalReward, result) =>
{
if (!result) return;
GameUIMgr.SOpenPopupGoods(totalReward);
DataHandler.SetFantasyWorldRing(DataHandler.Goods.fantasyWorldRing - 1);
});
FireOnDone(Result.Dead);
}
}
}
protected override void OnEndMod()
{
view?.Hide();
GameUIMgr.OnOffStageInfo(true);
if (!Boss.IsDead)
{
DestroyCharacter(Boss);
}
}
public void QuitDungeon()
{
battleMgr.ShowTalkBox(TalkType.Die);
FireOnDone(Result.Quit);
}
}