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using IVDataFormat;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class EScrGuardienAwakenGear : EScrCell
{
private RectTransform rtrfSelect;
//private RectTransform rtrfSet;
private GoodsItem[] goodsItems;
private RectTransform[] rtrfGoodsItems;
private GameObject[] objBadges;
private Image[] imgLocks;
private Transform[] trfExps;
private TextMeshProUGUI[] txtExps;
public override void InitCell()
{
Transform trfself = transform;
rtrfSelect = trfself.Find("select").GetComponent<RectTransform>();
//rtrfSet = trfself.Find("set").GetComponent<RectTransform>();
//rtrfSet.GetChild(0).Find("txt").GetComponent<TextMeshProUGUI>().text = LocalizationText.GetText("all_equiping");
Transform trfbadges = trfself.Find("badges");
objBadges = new GameObject[4];
objBadges[0] = trfbadges.Find("badge0").gameObject;
objBadges[1] = trfbadges.Find("badge1").gameObject;
objBadges[2] = trfbadges.Find("badge2").gameObject;
objBadges[3] = trfbadges.Find("badge3").gameObject;
txtExps = new TextMeshProUGUI[4];
trfExps = new Transform[4];
imgLocks = trfself.Find("locks").GetComponentsInChildren<Image>(true);
goodsItems = trfself.GetComponentsInChildren<GoodsItem>(true);
Transform trfexp;
trfexp = trfself.Find("exps");
rtrfGoodsItems = new RectTransform[goodsItems.Length];
for (int i = 0; i < rtrfGoodsItems.Length; i++)
{
rtrfGoodsItems[i] = goodsItems[i].GetComponent<RectTransform>();
trfExps[i] = trfexp.GetChild(i);
txtExps[i] = new TextMeshProUGUI();
txtExps[i] = trfExps[i].Find("txt").GetComponent<TextMeshProUGUI>();
}
}
public override void Localize()
{
//rtrfSet.GetChild(0).Find("txt").GetComponent<TextMeshProUGUI>().text = LocalizationText.GetText("all_equiping");
}
public override void RefreshCellView()
{
SetData(itemID);
}
public override void SetData(int itemid)
{
itemID = itemid;
for(int i = 0; i < goodsItems.Length; i++)
{
switch (itemID)
{
case 0:
iType = cGoods.TBagWeapon;
break;
case 1:
iType = cGoods.TBagArmorCape;
break;
case 2:
iType = cGoods.TBagArmorHat;
break;
case 3:
iType = cGoods.TBagArmorShoes;
break;
case 4:
iType = cGoods.TBagAcceEar;
break;
case 5:
iType = cGoods.TBagAcceNeck;
break;
case 6:
iType = cGoods.TBagAcceRing;
break;
}
}
int iselectindex = -1;
int isetindex = -1;
dGear gearequip = DataHandler.GetGearEquip(iType, DataHandler.GetEquipedGear(iType));
int ilasthavekey = DataHandler.GetGearLastHaveId(iType);
int iequipkey;
int iequipunit;
if (gearequip == null)
{
iequipkey = 0;
iequipunit = 0;
}
else
{
iequipkey = gearequip.id;
iequipunit = gearequip.rarity * 100 + gearequip.grade;
}
for (int i = 0; i < goodsItems.Length; i++)
{
int key = 25 + i;//GuardianMgr.SGetGearId(iType, itemid, i);
if (key < 0)
{
goodsItems[i].gameObject.SetActive(false);
goodsItems[i].ReleaseData();
imgLocks[i].enabled = false;
objBadges[i].SetActive(false);
trfExps[i].gameObject.SetActive(false);
continue;
}
if(itemID < 4)
{
switch (key)
{
case 25:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.firstGradeEquipExp.ToString());
break;
case 26:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.secondGradeEquipExp.ToString());
break;
case 27:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.thirdGradeEquipExp.ToString());
break;
case 28:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.fourthGradeEquipExp.ToString());
break;
}
}
else
{
switch (key)
{
case 25:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.firstGradeAccExp.ToString());
break;
case 26:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.secondGradeAccExp.ToString());
break;
case 27:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.thirdGradeAccExp.ToString());
break;
case 28:
txtExps[i].text = FormatString.CombineAll("exp + ", DataHandler.Const.fourthGradeAccExp.ToString());
break;
}
}
dGear data = DataHandler.GetGearEquip(iType, key);
int iunit = data.rarity * 100 + data.grade;
goodsItems[i].gameObject.SetActive(true);
goodsItems[i].SetGoods(iType, key, data.count);
imgLocks[i].enabled = data.count <= 0;//!data.have;
//objBadges[i].SetActive(data.have && (DataHandler.IsGearNew(iType, key) || (key == ilasthavekey && iequipunit < iunit)));
if (BagMgr.SIsSelectGear(key))
iselectindex = i;
if (key == iequipkey)
isetindex = i;
}
if (iselectindex >= 0)
{
rtrfSelect.anchoredPosition = rtrfGoodsItems[iselectindex].anchoredPosition;
rtrfSelect.gameObject.SetActive(true);
}
else
{
rtrfSelect.gameObject.SetActive(false);
}
if (isetindex >= 0)
{
//rtrfSet.anchoredPosition = rtrfGoodsItems[isetindex].anchoredPosition;
//rtrfSet.gameObject.SetActive(true);
}
else
{
//rtrfSet.gameObject.SetActive(false);
}
}
int startRareity = 25;
public void OnBtnSelect(int ichildindex)
{
SoundMgr.Instance.PlaySfx(SoundName.BtnPress);
//BagMgr.SSelectGear(iType, itemID, ichildindex);
GuardianMgr.plusMinusGear(iType, itemID, ichildindex);
dGear data = DataHandler.GetGearEquip(iType, startRareity + ichildindex);
if (data.count > 0)
{
data.count = data.count - 1;//갯수 추가와 감산
//SetData(itemID);
GuardianMgr.SetExpGear(itemID, ichildindex, data);
}
}
}