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18 lines
527 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ES3Defaults : ScriptableObject
{
[SerializeField]
public ES3SerializableSettings settings = new ES3SerializableSettings();
public bool addMgrToSceneAutomatically = false;
public bool autoUpdateReferences = true;
public bool addAllPrefabsToManager = true;
public int collectDependenciesDepth = 4;
public bool logDebugInfo = false;
public bool logWarnings = true;
public bool logErrors = true;
}