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14 lines
417 B
14 lines
417 B
using System;
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using UnityEngine.Events;
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namespace E7.Introloop
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{
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/// <summary>
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/// A <see cref="UnityEvent"/> subclass that could send <see cref="IntroloopAudio"/> to
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/// dynamically invoke <see cref="IntroloopPlayer.Play(IntroloopAudio)"/> on <see cref="IntroloopAudio"/>.
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/// </summary>
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[Serializable]
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public class IntroloopAudioUnityEvent : UnityEvent<IntroloopAudio>
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{
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}
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}
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