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using System;
using UnityEngine.Events;
namespace E7.Introloop
{
/// <summary>
/// A <see cref="UnityEvent"/> subclass that could send <see cref="IntroloopAudio"/> to
/// dynamically invoke <see cref="IntroloopPlayer.Play(IntroloopAudio)"/> on <see cref="IntroloopAudio"/>.
/// </summary>
[Serializable]
public class IntroloopAudioUnityEvent : UnityEvent<IntroloopAudio>
{
}
}