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/*
/// Copyright (c) 2015 Sirawat Pitaksarit, Exceed7 Experiments LP
/// http://www.exceed7.com/introloop
*/
using UnityEditor;
using UnityEngine;
namespace E7.Introloop.Editor
{
[CustomPropertyDrawer(typeof(PositiveFloatAttribute))]
internal class PositiveFloatDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
{
var attr = (PositiveFloatAttribute) attribute;
var modifiedLabel = label.text;
if (attr.unit != null)
{
modifiedLabel += " (" + attr.unit + ")";
}
EditorGUI.BeginChangeCheck();
var val = EditorGUI.FloatField(position, modifiedLabel, prop.floatValue);
if (EditorGUI.EndChangeCheck())
{
if (val < 0)
{
val = 0;
}
prop.floatValue = val;
}
}
}
}