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33 lines
723 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HS_FrontMover : MonoBehaviour
{
public Transform pivot;
public ParticleSystem effect;
public float speed = 15f;
public float drug = 1f;
public float repeatingTime = 1f;
private float startSpeed = 0f;
void Start()
{
InvokeRepeating("StartAgain", 0f, repeatingTime);
effect.Play();
startSpeed = speed;
}
void StartAgain()
{
startSpeed = speed;
transform.position = pivot.position;
}
void Update()
{
startSpeed = startSpeed * drug;
transform.position += transform.forward * (startSpeed * Time.deltaTime);
}
}