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using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using EnhancedUI;
using System;
namespace EnhancedScrollerDemos.KeyControlGrid
{
/// <summary>
/// This is the sub cell of the row cell
/// </summary>
public class RowCellView : MonoBehaviour
{
/// <summary>
/// The underlying data source
/// </summary>
private Data _data;
public GameObject container;
/// <summary>
/// The background image to show the highlight if selected
/// </summary>
public Image backgroundImage;
/// <summary>
/// A reference to the UI Text element to display the cell data
/// </summary>
public Text someTextText;
/// <summary>
/// The color to show when the cell is selected
/// </summary>
public Color selectedColor;
/// <summary>
/// The color to show when the cell is not selected
/// </summary>
public Color unselectedColor;
/// <summary>
/// This function just takes the Demo data and displays it
/// </summary>
/// <param name="data"></param>
public void SetData(Data data)
{
// set the underlying data source. This is used when
// we need to refresh the cell view
_data = data;
// this cell was outside the range of the data, so we disable the container.
// Note: We could have disable the cell gameobject instead of a child container,
// but that can cause problems if you are trying to get components (disabled objects are ignored).
container.SetActive(data != null);
if (_data != null)
{
// update the UI text with the cell data
someTextText.text = _data.someText;
// call the refresh method which just sets the selection highlight
RefreshCellView();
}
}
/// <summary>
/// Called when the selected cell index is changed in the controller
/// </summary>
public void RefreshCellView()
{
if (_data != null)
{
// highlight the cell if necessary
backgroundImage.color = _data.isSelected ? selectedColor : unselectedColor;
}
}
}
}