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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
/// <summary>
/// this class is for logic test.
/// if you build with this class, this class must be nothing to do.
/// </summary>
public class LogicTest : MonoBehaviour
{
#if PLATFORM_ANDROID
AndroidJavaObject pluginInstance;
private void Start()
{
#if false
if(AndroidJava.InitPluginInstance("com.goodcirclegames.unityplugintest", out pluginInstance))
{
Debug.Log("init success, toast repeating");
InvokeRepeating(nameof(Toast), 1.0f, 3.0f);
}
#endif
}
public void Toast()
{
if (pluginInstance is null) return;
Debug.Log("call Toast");
pluginInstance.Call("Toast", "Say hello from unity!");
}
#endif
#if UNITY_EDITOR
[SerializeField] int testCount = 1;
[ContextMenu("Method/LogicTest")]
public void SwapElementsTest()
{
int currentTestCount = 0;
while(currentTestCount++ < testCount)
{
List<int> list = new List<int>();
int rndSize = Random.Range(1, 10);
for (int i = 0; i < rndSize; ++i)
{
list.Add(Random.Range(0, 100));
}
string beforeSort = "Before swap : ";
for (int i = 0; i < list.Count; ++i)
{
beforeSort += list[i] + " ";
}
Logger.Log(beforeSort);
int result = list.SwapElements((e) => e > 50);
string afterSort = "After swap : ";
for (int i = 0; i < list.Count; ++i)
{
afterSort += list[i] + " ";
}
Logger.Log(afterSort);
Logger.Log("Result : " + result);
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
Logger.Log("OnTriggerEnter2D : " + collision.gameObject.name);
}
#endif
}