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20 lines
487 B

using UnityEngine;
namespace Skill_V2
{
public abstract class SkillState : ScriptableObject, IState
{
public bool IsDone { get; protected set; }
public Skill Owner { get; private set; }
public void SetOwner(Skill owner)
{
Owner = owner;
}
public abstract void Enter(StateHandler excutor);
public virtual void Excute() { }
public virtual void Exit() { }
public virtual void Stop() { }
}
}