using IVDataFormat; using System.Collections; using System.Collections.Generic; using TMPro; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class EScrTitle : EScrCell { private RectTransform[] rtrfItems; private TextMeshProUGUI[] txtTitleName; private Button[] btnSelect; private RectTransform imgSelect; private RectTransform[] imgBadges; private Image[] imgIsEquip; private Image[] imgShadow; private int[] difficulty; private int[] haveIds; private Color colShadow; private nAchivement[] achives = new nAchivement[2]; //private int iSelectNum; public override void InitCell() { Transform trfself = transform; int ilen = 2; rtrfItems = new RectTransform[ilen]; txtTitleName = new TextMeshProUGUI[ilen]; btnSelect = new Button[ilen]; imgBadges = new RectTransform[ilen]; imgSelect = new RectTransform(); difficulty = new int[ilen]; haveIds = new int[ilen]; imgIsEquip = new Image[ilen]; imgShadow = new Image[ilen]; btnSelect = trfself.GetComponentsInChildren