# shadererrors

msg: implicit truncation of vector type
msg2:
Compiling Subshader: 0, Pass: ForwardLit, Fragment program with _RECEIVE_SHADOWS_OFF
Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _DOUBLE_SIDED_LIGHTING _FORWARD_PLUS _LIGHT_AFFECTS_ADDITIVE _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MIXED_LIGHTING_SUBTRACTIVE _RECEIVE_SHADOWS _SHADOWS_SOFT _STRAIGHT_ALPHA_INPUT _WRITE_RENDERING_LAYERS

file:
/E_Game/package_r23/com.esotericsoftware.spine.urp-shaders-4.1-2019.1/Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl


msg: implicit truncation of vector type
msg2:
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with _ALPHAPREMULTIPLY_VERTEX_ONLY _EMISSION _FIXED_NORMALS_VIEWSPACE _NORMALMAP
Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2
Disabled keywords: INSTANCING_ON PIXELSNAP_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHA_CLIP _COLOR_ADJUST _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _LIGHT_AFFECTS_ADDITIVE _MULTIPLYBLEND _MULTIPLYBLEND_X2 _RIM_LIGHTING _STRAIGHT_ALPHA_INPUT _TEXTURE_BLEND

file:
/E_Game/package_r23/com.esotericsoftware.spine.urp-shaders-4.1-2019.1/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl


