using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ManualScripts : MonoBehaviour { public GameObject[] PageObj; public int currentPage; public int minPage = 1; public int maxPage = 5; public Text txtPage; void Start () { for(int i = 0; i <= maxPage; i++) { PageObj [i].SetActive (false); } PageObj [minPage].SetActive (true); currentPage = minPage; txtPage.text = "PAGE " + currentPage + " / " + maxPage; } public void ChangedPage (int i) { currentPage = Mathf.Clamp (currentPage + i, minPage, maxPage); for(int j = 0; j <= maxPage; j++) { PageObj [j].SetActive (false); } PageObj [currentPage].SetActive (true); txtPage.text = "PAGE " + currentPage + " / " + maxPage; } }