using UnityEngine; public static class Logger { [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void Log(object message) { Debug.Log(message); } [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void Log(object message, Object context) { Debug.Log(message, context); } [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void LogError(object message) { Debug.LogError(message); } [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void LogError(object message, Object context) { Debug.LogError(message, context); } [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void LogWarning(object message) { Debug.LogWarning(message); } [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void LogWarning(object message, Object context) { Debug.LogWarning(message, context); } [System.Diagnostics.Conditional("UNITY_EDITOR")] public static void DrawArrow2D(Vector3 position, Vector3 direction, float arrowLength, Color color) { var targetPosition = position + direction.normalized * arrowLength; Debug.DrawLine(position, targetPosition, color); Vector3 v = Quaternion.Euler(0, 0, 45) * direction.normalized; Debug.DrawLine(targetPosition, targetPosition - v * 0.5f, color); v = Quaternion.Euler(0, 0, -45) * direction.normalized; Debug.DrawLine(targetPosition, targetPosition - v * 0.5f, color); } }