using IVDataFormat; using TMPro; using UnityEngine; using UnityEngine.UI; public class EScrCostume : EScrCell { private TextMeshProUGUI txtName; private TextMeshProUGUI txtEffect; private Image effectBg; private RectTransform rtrfSelect; private RectTransform rtrfSet; private RectTransform[] rtrfItems; private Button[] btnItems; private Image[] imgBg; private Image[] imgIcons; private Image[] imgNotHaves; private Image[] imgBadges; public override void InitCell() { Transform trfself = transform; txtName = trfself.Find("txtName").GetComponent(); txtEffect = trfself.Find("txtEffect").GetComponent(); effectBg = trfself.Find("txtbg").GetComponent(); rtrfSelect = trfself.Find("select").GetComponent(); rtrfSet = trfself.Find("set").GetComponent(); rtrfSet.GetChild(0).Find("txt").GetComponent().text = LocalizationText.GetText("all_equiping"); btnItems = trfself.GetComponentsInChildren