using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using EnhancedUI;
using System;
namespace EnhancedScrollerDemos.KeyControlGrid
{
///
/// This is the view of our cell which handles how the cell looks.
///
public class CellView : EnhancedScrollerCellView
{
public RowCellView[] rowCellViews;
///
/// This function just takes the Demo data and displays it
///
///
public void SetData(ref SmallList data, int startingIndex)
{
// loop through the sub cells to display their data (or disable them if they are outside the bounds of the data)
for (var i = 0; i < rowCellViews.Length; i++)
{
var dataIndex = startingIndex + i;
// if the sub cell is outside the bounds of the data, we pass null to the sub cell
rowCellViews[i].SetData(dataIndex < data.Count ? data[dataIndex] : null);
}
}
///
/// Called when the selected cell index is changed in the controller
///
public override void RefreshCellView()
{
for (var i = 0; i < rowCellViews.Length; i++)
{
rowCellViews[i].RefreshCellView();
}
}
}
}