using UnityEngine; using Spine.Unity; [CreateAssetMenu(fileName = "MateProperty", menuName = "ScriptableObject/Mate/MateProperty")] public class MateProperty : ScriptableObject { public uint id; public IVMate matePrefab; public SkeletonDataAsset skeletonDataAsset; public Nationality nationality; public uint grade; public SkillProperty skillProperty; }