using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CartoonCoffeeFireVFX { public class DemoTarget : MonoBehaviour { SpriteRenderer sr; Color originalColor; void Start() { sr = GetComponent(); originalColor = sr.color; } public void Impact() { sr.color = Color.white; transform.localScale = new Vector3(0.65f, 0.65f, 1f); } void Update() { sr.color = Color.Lerp(sr.color, originalColor, Time.deltaTime * 5f); transform.localScale = Vector3.Lerp(transform.localScale, Vector3.one, Time.deltaTime * 8f); } } }