using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ToggleName : MonoBehaviour { public GameObject[] nameEffectText; void Start () { for(int i = 0; i < 4; i++) { nameEffectText [i].SetActive (true); } } public void ToggleChanged (bool isHide) { for(int i = 0; i < 4; i++) { nameEffectText [i].SetActive (!isHide); } } }