using UnityEngine; namespace Gamestrap { [CreateAssetMenu(fileName = "UI Mirror", menuName = "Gamestrap/Modifier/UI Effect/Mirror")] public class ModifierUIMirror : ComponentModifier { public float scale; public Vector2 offset; public Color top; public Color bottom; public override void Apply(MirrorEffect target) { target.scale = scale; target.offset = offset; target.top = top; target.bottom = bottom; } } }