using Spine.Unity; using UnityEngine; using UnityEngine.Rendering; [CreateAssetMenu(fileName = "SkeletonDataAssetMap", menuName = "ScriptableObject/Util/SkeletonDataAssetMap")] public class SkeletonDataAssetMap : ScriptableObject { [SerializeField] SerializedDictionary assets; public bool TryGet(string key, out SkeletonDataAsset asset) { return assets.TryGetValue(key, out asset); } }