#ifndef SKELETONLIT_UNLIT_PASS_INCLUDED #define SKELETONLIT_UNLIT_PASS_INCLUDED struct Attributes { float3 positionOS : POSITION; float4 color : COLOR; float2 uv : TEXCOORD0; }; struct Varyings { float4 positionCS : SV_POSITION; float4 color : COLOR; float2 uv : TEXCOORD0; }; TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); float4 _MainTex_ST; Varyings UnlitVertex(Attributes attributes) { Varyings o = (Varyings)0; o.positionCS = TransformObjectToHClip(attributes.positionOS); o.uv = TRANSFORM_TEX(attributes.uv, _MainTex); o.uv = attributes.uv; o.color = attributes.color; return o; } float4 UnlitFragment(Varyings i) : SV_Target { half4 tex = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); half4 main; #if defined(_STRAIGHT_ALPHA_INPUT) main.rgb = tex.rgb * i.color.rgb * tex.a; #else main.rgb = tex.rgb * i.color.rgb; #endif main.a = tex.a * i.color.a; return main; } #endif