using UnityEngine; using UnityEngine.UI; public class btnRoll : MonoBehaviour { [SerializeField] Image btnAuto; [SerializeField] Sprite autoSprite; [SerializeField] Sprite nonAutoSprite; void Update() { if (BattleMgr.Instance.IsOnAutoSkill) { btnAuto.sprite = autoSprite; } else { btnAuto.sprite = nonAutoSprite; } } }