using IVServerFormat; using IVDataFormat; using System.Numerics; using TMPro; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class GoodsAttendItem : GoodsItem { #region UI Button selfBtn; protected TextMeshProUGUI txtDay; protected GameObject objLock; protected GameObject badge; protected Image imgIcon_2; #endregion int thisDay = 0; protected override void Init() { base.Init(); txtDay = transform.Find("txtDay").GetComponent(); objLock = transform.Find("lock").gameObject; badge = transform.Find("badge").gameObject; selfBtn = GetComponent