using IVDataFormat; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class EScrQuest : EScrCell { #region Ui private TextMeshProUGUI txtCond; private TextMeshProUGUI txtBtnGet; private TextMeshProUGUI txtClearRate; private TextMeshProUGUI txtGoodsCnt; private Image imgGoodsIcon; private Image imgCover; private Slider sldClearRate; private Button btnGet; private RectTransform badge; #endregion private nAchivement achive = new nAchivement(); public override void InitCell() { Transform trfself = transform; txtCond = trfself.Find("txtCond").GetComponent(); btnGet = trfself.Find("btnGet").GetComponent