using System; using System.Collections.Generic; using IVDataFormat; using IVServerFormat; using System.Numerics; using Sirenix.Utilities; using BigFloatNumerics; [Serializable] public class HuntEagleDgData : GameModData, IHasRewards, IAutoProgressable { HuntEagleDgProp Property => property as HuntEagleDgProp; HuntEagleDgPlayProp PlayProperty => playProperty as HuntEagleDgPlayProp; IList requestRewards; int remainRequestCount; Action, bool> onDoneGetResult; public override string NameKey => "dungeon_title_HuntEagle"; public string BGMPath => Property.bgmPath; public string BackGroundPath => Property.backGroundPath; public int OpenStage => (int)Property.openStage; public bool AutoProgress { get; set; } public HuntEagleDgProp.EnemyCreator NormalEnemyCreator => Property.normalEnemyCreator; public float LimitTime => Property.limitTime; public uint EnterTicketCount { get => PlayProperty.enterTicketCount; set => PlayProperty.enterTicketCount = value; } public ItemProp EnterCostItem => Property.enterCostItem; public uint TryCount { get => PlayProperty.tryCount; set => PlayProperty.tryCount = value; } public uint ClearCount { get => PlayProperty.clearCount; set => PlayProperty.clearCount = value; } public HuntEagleDgData(HuntEagleDgProp property, HuntEagleDgPlayProp playProperty) : base(property, playProperty) { Property.rewards.Sort((a, b) => a.lvRange.start.CompareTo(b.lvRange.start)); SetLevel(Level); } public bool IsClear(uint level) => level < Level; public void TryGetReward(uint level, Action, bool> onRequestDone, float multifier = 1f, int count = 1) { if (requestRewards != null) return; requestRewards = new List(); for (int i = 0; i < count; i++) { var rewards = GetRewardList(level); for (int j = 0; j < rewards.Count; j++) { var reward = rewards[j]; reward.propertyCount = (BigFloat)reward.propertyCount * multifier; if (requestRewards.TryFind(reward.IsSameGoods, out var result)) result.propertyCount += reward.propertyCount; else requestRewards.OrderInsert(reward, nGoods.CompareByID); } } remainRequestCount = requestRewards.Count; onDoneGetResult = onRequestDone; foreach (var reward in requestRewards) { SvConnectManager.Instance.RequestSvPost(true, 0, UrlApi.GetUrl(UrlApi.Property), typeof(nGoodsGet), OnGetRewardSuccess, OnGetRewardFail, reward, true); } if (requestRewards.Count == 0) onDoneGetResult?.Invoke(new nGoods[0], true); } private void OnGetRewardSuccess(object result, object request) { if (--remainRequestCount <= 0) { nGoodsGet data = result as nGoodsGet; DataHandler.AddGoods(requestRewards, data.playCurrency, true); onDoneGetResult?.Invoke(requestRewards, true); requestRewards = null; } } private void OnGetRewardFail(SvError error, object request) { onDoneGetResult?.Invoke(new nGoods[0], false); requestRewards = null; } public IList GetRewardList(uint level) { if (Property.rewards.TryBinarySearch((v) => { if (v.lvRange.InRange(level)) return 0; else return v.lvRange.start.CompareTo(level); }, out var targetIdx)) { var lvRangeReward = Property.rewards[targetIdx]; var result = new List(); for(int i = 0; i < lvRangeReward.defaultRewards.Length; i++) { var reward = lvRangeReward.defaultRewards[i]; var goods = reward.itemProp.ConvertTo(reward.GetCount(level)); if(result.TryFind(goods.IsSameGoods, out var exist)) exist.propertyCount += goods.propertyCount; else result.Add(goods); } //NOTE: this is reward of only once when player clear the dungeon if(!IsClear(level)) { for(int i = 0; i < lvRangeReward.initialClearRewards.Length; i++) { var reward = lvRangeReward.initialClearRewards[i]; var goods = reward.itemProp.ConvertTo(reward.GetCount(level)); if(result.TryFind(goods.IsSameGoods, out var exist)) exist.propertyCount += goods.propertyCount; else result.Add(goods); } } return result.ToArray(); } return new nGoods[0]; } public BigInteger GetRecommendBattlePower(uint level) => DataHandler.CalcBattlePower(0, NormalEnemyCreator.GetHp(level)); public bool CanSkip(uint level) => EnterTicketCount > 0 && level > 1; public float GetRewardMultiplier() => 1f; }