/*
/// Copyright (c) 2015 Sirawat Pitaksarit, Exceed7 Experiments LP
/// http://www.exceed7.com/introloop
*/
using System;
using UnityEngine;
namespace E7.Introloop
{
[Serializable]
internal class IntroloopSettings
{
///
/// When using or
/// for the first time, a new game object in DontDestroyOnLoad scene will
/// have its name prefixed with this.
///
internal const string singletonObjectPrefix = "Singleton-";
///
/// Check this in your template to log various debug data.
///
[Tooltip("Check to log various debug data while playing.")]
[SerializeField] private bool logInformation;
internal bool LogInformation => logInformation;
}
}