using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Gamestrap
{
///
/// Script registers itself to the Buttons event on click and then calls the GSApplExample to do the transition automatically
///
[RequireComponent(typeof(Button))]
public class SceneTransitionsButton : MonoBehaviour
{
public ESceneNames sceneName;
void Start()
{
//Register a Unity action to the button component
GetComponent