using BigFloatNumerics; using UnityEngine; using UnityEngine.UI; public class DeepCaveDungeonView : View { [SerializeField] ExtendText dungeonLevelText; [SerializeField] ExtendSlider bossHpbar; [SerializeField] ExtendText bossHpText; [SerializeField] ExtendText remainTimeText; [SerializeField] Toggle autoProgressToggle; DeepCaveDungeon dungeon; Character enemy => dungeon.Boss; StatData enemyHpStat; private void Start() { viewState = ViewState.Hidden; gameObject.SetActive(false); } public override void Show() { ResetPosition(); viewState = ViewState.Shown; gameObject.SetActive(true); } public override void Hide() { gameObject.SetActive(false); viewState = ViewState.Hidden; } private void LateUpdate() { if (enemyHpStat != null) { bossHpbar?.SetRate((BigFloat)enemy.CurrentHp / enemyHpStat.Value); bossHpText?.SetText($"{FormatString.BigIntString1(enemy.CurrentHp)}/{FormatString.BigIntString1(enemyHpStat.Value)}"); } remainTimeText?.SetText(FormatString.TextTime((int)dungeon.ModRemainingTime)); } public void SetDungeon(DeepCaveDungeon dungeon) { this.dungeon = dungeon; string levelFormat = LocalizationText.GetText("dg_diff"); dungeonLevelText?.SetText(FormatString.StringFormat(levelFormat, dungeon.Data.Level)); if (enemy.Data.TryGetStat(StatID.Hp, out enemyHpStat)) { bossHpbar?.SetRateImmediate((BigFloat)enemy.CurrentHp / enemyHpStat.Value); bossHpText?.SetText($"{FormatString.BigIntString1(enemy.CurrentHp)}/{FormatString.BigIntString1(enemyHpStat.Value)}"); } remainTimeText?.SetText(FormatString.TextTime((int)dungeon.ModRemainingTime)); autoProgressToggle?.SetIsOnWithoutNotify(dungeon.Data.AutoProgress); } public void OpenQuitDungeon() { GameUIMgr.SOpenPopup2Button(LocalizationText.GetText("msg_dungeonout"), QuitDungeon); } private void QuitDungeon() { if (BattleMgr.Instance.doNotInterupt) { GameUIMgr.SOpenToast(LocalizationText.GetText("donot_interupt")); return; } dungeon.QuitDungeon(); } public void SetAutoProgress(bool onOff) => dungeon.Data.AutoProgress = onOff; }