using Spine; using Spine.Unity; public static class SpineExtension { public static bool TryGetAnimation(this SkeletonAnimation skeletonAnimation, string animationName, out Spine.Animation animation) { var skeletonData = skeletonAnimation.skeletonDataAsset.GetSkeletonData(false); animation = skeletonData.FindAnimation(animationName); return animation != null; } public static bool TryGetSkin(this SkeletonData skeletonData, string skinName, out Skin skin) { skin = skeletonData.FindSkin(skinName); return skin != null; } }