using IVDataFormat; using System.Collections; using System.Collections.Generic; using TMPro; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class EScrTitle : EScrCell { [SerializeField] Color colShadow; private RectTransform[] rtrfItems; private TextMeshProUGUI[] txtTitleName; private GraphicsColorSetter[] txtTitleNameColorSetter; private Button[] btnSelect; private RectTransform imgSelect; private RectTransform[] imgBadges; private Image[] imgIsEquip; private Image[] imgShadow; private int[] haveIds; private nAchivement[] achives = new nAchivement[2]; public override void InitCell() { Transform trfself = transform; const int len = 2; rtrfItems = new RectTransform[len]; txtTitleName = new TextMeshProUGUI[len]; txtTitleNameColorSetter = new GraphicsColorSetter[len]; btnSelect = new Button[len]; imgBadges = new RectTransform[len]; imgSelect = new RectTransform(); haveIds = new int[len]; imgIsEquip = new Image[len]; imgShadow = new Image[len]; btnSelect = trfself.GetComponentsInChildren