using DG.Tweening; using IVDataFormat; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class EScrLife : EScrCell { //[SerializeField] //private GameObject frame; //[SerializeField] //private Image[] lifePiecesIn; //private Image[] lifePiecesOut; //private Image lifeImage; //private Button btnlife; //private TextMeshProUGUI lifeName; //private float tick; //public override void InitCell() //{ // frame = transform.Find("frame").gameObject; // btnlife = transform.Find("btnLife").GetComponent