using IVDataFormat; using System.Numerics; using UnityEngine; [CreateAssetMenu(fileName = "ItemProp", menuName = "ScriptableObject/Item/ItemProp")] public class ItemProp : ScriptableObject { [SerializeField] uint id; [SerializeField] uint subId; public uint ID => id; public uint SubID => subId; public nGoods ConvertTo(BigInteger count) { return new nGoods((int)id, (int)subId, count); } }