using System.Xml.Linq; using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; using static Unity.Collections.AllocatorManager; using IVDataFormat; using AllIn1SpriteShader; using System.Collections; using DG.Tweening; using Unity.Notifications.Android; public class EScrTrip : EScrCell { //[SerializeField] //private GameObject frame; //[SerializeField] //private Image[] tripPiecesIn; //private Image[] tripPiecesOut; //private Image tripImage; //private Image clearStamp; //private Button btnTrip; //private Button btnSound; //private TextMeshProUGUI tripName; //private TextMeshProUGUI tripIdx; //private float tick; //public override void InitCell() //{ // frame = transform.Find("frame").gameObject; // btnTrip = transform.Find("btnTrip").GetComponent